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Crysis 2 mods extra weapons
Crysis 2 mods extra weapons











crysis 2 mods extra weapons

crysis 2 mods extra weapons

NEW!!! There is now cam/head shaking while walking and running, All messages/info when changing DOF or speed/power effects is changed, it is now part of hud, it is not so disturbing, white and big like before. I think this will be very useful for someone, since in Crysis 2 there is no quick save. NEW! DYNAMIC near weapon dof, change acording to distance look, if you are close to some objects(60% then you do not lose suit energy at the end of energy for SlowMotion but you have only few seconds for usage. I add faster reloading weapons while using SLowMotion, so you will not loose to much time for this anymore. New outline colors, there is now three different colors for players outline, acording to energy of SlowMotion,green if you have energy more then 60%, blue for under 60%, and red for under 30%. You can activated it by pressing together cloack+armor. Added controls to support Xbox controller for SlowMotion. There is option to change “rainbow” lf, in “qmod” folder, there is two files, “Enable lite rainbow LF.bat” and “Enable strong rainbow LF”, so you know what to do, if you want to change it, made it less visible. Changed “rainbow” lens flare in some levels, added more stronger textures, more visible now, and some minor fixes of LF in generally. Fixed some bugs of TOD’s and LensFlare effects in some levels. It is so confused, so I need to forced ultra for objects all the time, so be careful, for you who do not have so good-powerful computer. Crucial problem are that you need to put object quality to ultra if you want to use it, because, for some reason, texture(lens flare) of plane cannot be visible under ultra settings. Generally, I spent a lot of time on fixing problems with those plane for new LF, so I fixed 90% of problems, but still it is not 100% good as I want to be, so because of that I give this time, to QM, to be version 1.92 beta.

crysis 2 mods extra weapons

I add option for disabling/enabling near weapon DoF, on key F9. NEW color of aliens, I use default color of Crysis 2 aliens, mixed with blue color of Crysis 1 aliens, so it is soemthing middle, it is like aliens what we seen from images of upcoming Crysis 3. This is so important, since there is a lot of bugs in SP campaign, for some reason some times when you die, or using heavy weapons, game change cvars to default value of vanila C2, which is not good, so if you want to 100% enjoy in QM, or you see that something are not OK, all you need is to just press F6 key, to be sure that everything working fine. I added new control key “F6”, to reset complete QM cvar commands to default value. Added NEW system of lens flare(with plane in front of the cam), created for whole levels, it looks more more realistic now.(it is mix of old and new lens flare effects now) Changed script of nanosuit.xml, so you can using silent weapon under cloak, also shooting with Bow. If you have problem with this weapon, just ignore it in game.

#Crysis 2 mods extra weapons update

When Nevil_112 fix those problems, I will made update of this. It is kinda buggy, known problems with animation of legs, weapon sometime are invisible, and most important problem are when you continue-load game weapon cannot be used if you already have it(before died). Compund Bow weapon by Nevil_112 and Ksorks. Complete version of QM v1.92b with some slightly changed textures of lens flare,













Crysis 2 mods extra weapons